To its credit, Darksiders Genesis tries its best to make veteran players feel like they are playing a game set in the established universe. Without a good narrative to keep the pacing up, I felt my interest in the title wane. Instead, the game is essentially glued together with very little story and a whole lot of action. I personally feel it would have been in Airship Syndicate‘s best interest to focus on the story. As such, the plot is serviceable and focuses on Strife and War being tasked to track down the king of the underworld and his newly recruited demons. Oh, and the game also takes place before the events of the first game, because who wants to deal with the confusing plot of the three mainline entries anyway?Ĭontrary to previous Darksiders games, the nature of Genesis is to be a cooperative isometric dungeon crawler. Together, it is up to you to get to the bottom of a sinister plot brewing in hell and try to put a stop to Lucifer’s evil plans. This game is the first to introduce players to Strife, while veterans of the franchise can find solace in playing as War – the protagonist of the first game. In Darksiders Genesis, you take on the role of two of the horsemen of the apocalypse. It is also most certainly not a Diablo game, despite it being the best Diablo-type game I have played in years! For lack of a better description, Darksiders Genesis is just Darksiders, but with an isometric perspective. With that said, Darksiders Genesis seems to be completely different yet strikingly familiar.
For the longest time, isometric dungeon crawlers with bustling loot and overwhelming mobs kind of just mimicked Diablo. However, it is not exactly the ARPG I thought it would be. This is where Darksiders Genesis comes in.ĭarksiders Genesis, just like Minecraft Dungeons, Torchlight 2, and many others, is one of the newest titles to join the isometric dungeon-crawler genre. This sad state of once beloved franchise paved the way for others to take its place. Let us not even speak about the botched announcement of Diablo: Immortal, a mobile-only game no one asked for. Fans noticed, threw their arms up in revolt, and the franchise kind of came to a standstill thereafter. Until, of course, Activision Blizzard started releasing gimped expansions for the latest game. The Diablo franchise has been a huge success in this regard with both Diablo II and Diablo III doing exceptionally well. The proverbial Grand Moff of the genre, however, has slowly waned in both power and clout in recent years. Games like Path of Exile and Torchlight boast healthy player bases and communities that want to see their favourite games thrive. Isometric Action Role-playing Games (ARPG) have a nice and secure place in the world of gaming.