Beat the others to unlock the Final Story.When you first start up the game you will see that the only option will be to play Sonic’s story. Hammer his weak spot.Ĭongratulations, you've beaten Amy's story. Hit Zero into the electric fence, then wait for his head to open up. The first and final boss of Amy's campaign. Go to the where the station is, but don't take the stairs. Go back to the trolley that took you into this jungle. Go up the stairs and take the exit in front of you. When you reach a room with multiple doors, take the door with two lights over it. Pretty straightforward, so just follow the path. Go around the top part and do the puzzle that you had to do with Sonic before, then enter the door. If you look at your map, it's in the northeast. Go to The bridge that leads to Eggman's base. Take the trolley that's one the hill where you fought Knuckles. Walk around the outside of the pool and into the door. The cube should be there to the right of the line of rings. Once you place the others in their place, take the spring and then jump onto the beam in the middle. When you reach the next room, you'll have to do the same thing, only this time, one of the cubes is hidden. When you reach a large room with many TVs filled with static, grab the cubes that are scattered around the room and place them in the squares in the ground of the same color. Push the ladder to the left side of the room, so you can get in the hole in the wall. When you reach the hallway where Zero bursts in behind you, keep going until you reach a ladder. When you get to the room which floods when you press the switch in the middle, you have to open the door ahead of you by rotating the crank clockwise.
Hold down B or X to grab it, then spin the control stick counter-clockwise. Go in said door.Īfter the elevator arrives at the correct floor, walk up the the door, then go to the right. Whack the button in front of the middle door to open the door. The attack is useless, though, so don't worry about it.Exit through the door on the right. Hold down B or X, then spin the control stick. If you break the high score, you get the Warrior feather which lets you do the Spin Hammer Attack. You get extra points if you hit the yellow Super Sonic heads.
Destroy the Sonic heads, but avoid hitting the Eggman ones. Play Eggman's shitty whack-a-mole rip off. Don't go through the "Twinkle Circuit" door, because you'll enter a driving minigame. In that mirror, you can see areas in the floor that are pitfalls, so watch out for those. The next area is straightforward, but the game will try to mess with you by switching to one of the Amys in the reflections, Just avoid the spike balls and keep moving.Īfter the two halls of mirrors, you'll come across a third hall where there's only one mirror. Once you press all the buttons, go into the door that opened near the first button you pressed. The other two buttons are on the other side of the pool, just jump over the explosive barrels. The first is in front of you when you walk into the area. You need to press three buttons to open the door. *Keep in mind if Zero (The green stalker robot) comes too close, you can hammer him to stop him for a second. (The colorful elevator to the right of the station) Go back to the station, then walk up to the elevator to Twinkle Park. (Enter the doors between the counter and the elevators) (The building to the left of the station) In my opinion, it's Amy's best attack to use, since it has good range and you can move while using it. You can also use your hammer in midair to do a little spin attack. If you run, then use your hammer you jump higher than usual (You can tell you're running fast enough when she's holding her hammer out while running). You can only hurt enemies using your hammer, which you can use by pressing either B or X.
Amy also plays very differently that the other characters. Story Gimmick: Similar to Sonic's in that you only need to get to the end, but you're being stalked by a giant green robot the whole time.