In order to use OpenGL 3.0 and later versions, an application should "opt in" to use these versions. The OpenGL 4.0 and GLSL 4.00 specifications, as well as the OpenGL 3.3 and GLSL 3.30 extensions and all ARB extension specifications, can be downloaded here: įor any bugs or issues, please file a bug through the developer website: ġ) How do I start using OpenGL 4 in my code base? For OpenGL 4 capable hardware, ARB extensions are provided for all features in OpenGL 3.3 and 4.0. * ARB_explicit_attrib_location (also in core OpenGL 3.3)įor OpenGL 4 capable hardware, these new extensions are provided:Īdditionally, for OpenGL 3 capable hardware, ARB extensions are provided for all features in OpenGL 3.3. * ARB_timer_query (also in core OpenGL 3.3) * ARB_occlusion_query2 (also in core OpenGL 3.3) * ARB_sampler_objects (also in core OpenGL 3.3) * ARB_texture_swizzle (also in core OpenGL 3.3) You will need one of the following graphics cards to get access to the OpenGL 3.3 and GLSL 3.30 functionality: You will need one of the following graphics cards to get access to the OpenGL 4.0 and GLSL 4.00 functionality:
OpenGL 4.0 and OpenGL 3.3 Driver Release Notes: The driver download links are at the bottom of this page.
Does my graphics card support opengl 3.3 drivers#
WHQL-certified Windows driver version 197.44 and Linux drivers version 195.36.07.04 provide full support for OpenGL 4.0 and GLSL 4.00 as well as OpenGL 3.3 and GLSL 3.30.